Z80 Routines:Other:DispHL

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Simple and small routines that print the value of z80 register pair hl.

Decimal Unsigned Versions

  • First a simple and small to show. Mostly for debugging or simple programs.
;Number in hl to decimal ASCII
;Thanks to z80 Bits
;inputs:	hl = number to ASCII
;example: hl=300 outputs '00300'
;destroys: af, bc, hl, de used
DispHL:
	ld	bc,-10000
	call	Num1
	ld	bc,-1000
	call	Num1
	ld	bc,-100
	call	Num1
	ld	c,-10
	call	Num1
	ld	c,-1
Num1:	ld	a,'0'-1
Num2:	inc	a
	add	hl,bc
	jr	c,Num2
	sbc	hl,bc
	call PUTCHAR
	ret 
;Bonus! DispA routine
;adaptable for a DispA routine or any other 8-bit register
DispA:
	ld h,0
	ld l,a
	jp DispHL
  • DispHL especially adapted to games (nifty to RPG)
;DispHL for games
;input: hl=num, d=row,e=col, c=number of algarisms to skip
;number of numbers' characters to display: 5 ; example: 65000
;output: hl displayed, with algarisms skiped and spaces for initial zeros
DispHL_games:
	inc c
	ld b,1		;skip 0 flag
	ld (CurRow),de
;Number in hl to decimal ASCII
;Thanks to z80 Bits
;inputs:	hl = number to ASCII
;example: hl=300 outputs '  300'
;destroys: af, hl, de used
	ld	de,-10000
	call	Num1
	ld	de,-1000
	call	Num1
	ld	de,-100
	call	Num1
	ld	e,-10
	call	Num1
	ld	e,-1
Num1:
	ld	a,'0'-1
Num2:	inc	a
	add	hl,de
	jr	c,Num2
	sbc	hl,de
	dec c			;c is skipping
	jr nz,skipnum
	inc c
	djnz notcharnumzero
	cp '0'
	jr nz,notcharnumzero
leadingzero:
	inc b
skipnum:
	ld a,' '
notcharnumzero:
	push bc
	call PUTCHAR  ;bcall(_PutC) works, not sure if it preserves bc
	pop bc
	ret

Hexadecimal Version

;Display a 16- or 8-bit number in hex.
DispHLhex:
; Input: HL
   ld  c,h
   call  OutHex8
   ld  c,l
OutHex8:
; Input: C
   ld  a,c
   rra
   rra
   rra
   rra
   call  Conv
   ld  a,c
Conv:
   and  $0F
   add  a,$90
   daa
   adc  a,$40
   daa
   call PUTCHAR  ;replace by bcall(_PutC) or similar
   ret
 

Decimal Signed Version

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;DispHL signed
;
DispHLdecsigned:


   ret