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		<id>https://wikiti.brandonw.net/index.php?action=history&amp;feed=atom&amp;title=83Plus%3ASoftware%3Ausb8x%2FAsm_Interface%2FPad</id>
		<title>83Plus:Software:usb8x/Asm Interface/Pad - Revision history</title>
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		<link rel="alternate" type="text/html" href="https://wikiti.brandonw.net/index.php?title=83Plus:Software:usb8x/Asm_Interface/Pad&amp;action=history"/>
		<updated>2026-04-09T13:05:44Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wikiti.brandonw.net/index.php?title=83Plus:Software:usb8x/Asm_Interface/Pad&amp;diff=9339&amp;oldid=prev</id>
		<title>Dan Englender: Fixed links.</title>
		<link rel="alternate" type="text/html" href="https://wikiti.brandonw.net/index.php?title=83Plus:Software:usb8x/Asm_Interface/Pad&amp;diff=9339&amp;oldid=prev"/>
				<updated>2011-01-21T14:54:50Z</updated>
		
		<summary type="html">&lt;p&gt;Fixed links.&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:54, 21 January 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The usb8x gamepad driver is compatible with some USB gamepad controllers.&amp;#160; It will (probably) not work with most analog sticks, but will (probably) work with most D-Pads and buttons.&amp;#160; The gamepad driver does not bind buttons to a particular function.&amp;#160; In other words, it doesn't know that the &amp;quot;down&amp;quot; button means down.&amp;#160; Unless you already know the appropriate button mappings for a particular gamepad (the mapping could be saved between program runs), you will have to prompt the user to map buttons with [[/PadSetup|PadSetup]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The usb8x gamepad driver is compatible with some USB gamepad controllers.&amp;#160; It will (probably) not work with most analog sticks, but will (probably) work with most D-Pads and buttons.&amp;#160; The gamepad driver does not bind buttons to a particular function.&amp;#160; In other words, it doesn't know that the &amp;quot;down&amp;quot; button means down.&amp;#160; Unless you already know the appropriate button mappings for a particular gamepad (the mapping could be saved between program runs), you will have to prompt the user to map buttons with [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;83Plus:Software:usb8x/Asm_Interface/Pad&lt;/ins&gt;/PadSetup|PadSetup]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The gamepad driver is initialized via [[/PadInit|PadInit]].&amp;#160; This entry point initializes both the driver and the gamepad hardware, so you may want to check to see if a device is connected via [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;..&lt;/del&gt;/IsDeviceConnected|IsDeviceConnected]] first.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The gamepad driver is initialized via [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;83Plus:Software:usb8x/Asm_Interface/Pad&lt;/ins&gt;/PadInit|PadInit]].&amp;#160; This entry point initializes both the driver and the gamepad hardware, so you may want to check to see if a device is connected via [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;83Plus:Software:usb8x/Asm_Interface&lt;/ins&gt;/IsDeviceConnected|IsDeviceConnected]] first.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After initializing the gamepad, use [[/PadSetup|PadSetup]] to help determine button mappings, unless you've already saved a previous mapping.&amp;#160; Then use [[/PadStart|PadStart]] to start receiving gamepad data to your callback function.&amp;#160; The callback will be passed raw data from the gamepad, and should use the masks it collected via PadSetup to determine which buttons have been pressed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After initializing the gamepad, use [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;83Plus:Software:usb8x/Asm_Interface/Pad&lt;/ins&gt;/PadSetup|PadSetup]] to help determine button mappings, unless you've already saved a previous mapping.&amp;#160; Then use [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;83Plus:Software:usb8x/Asm_Interface/Pad&lt;/ins&gt;/PadStart|PadStart]] to start receiving gamepad data to your callback function.&amp;#160; The callback will be passed raw data from the gamepad, and should use the masks it collected via PadSetup to determine which buttons have been pressed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Entry Points ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Entry Points ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&amp;#160; cellspacing=&amp;quot;0&amp;quot; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&amp;#160; cellspacing=&amp;quot;0&amp;quot; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[/PadInit|PadInit]] || Initialize gamepad driver and hardware&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;83Plus:Software:usb8x/Asm_Interface/Pad&lt;/ins&gt;/PadInit|PadInit]] || Initialize gamepad driver and hardware&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[/PadSetup|PadSetup]] || Get offset and bitmask to detect a specific button (map buttons)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;83Plus:Software:usb8x/Asm_Interface/Pad&lt;/ins&gt;/PadSetup|PadSetup]] || Get offset and bitmask to detect a specific button (map buttons)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[/PadStart|PadStart]] || Start sending gamepad data to the callback function&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;83Plus:Software:usb8x/Asm_Interface/Pad&lt;/ins&gt;/PadStart|PadStart]] || Start sending gamepad data to the callback function&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[/PadVersion|PadVersion]] || Get driver version and RAM requirements&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;83Plus:Software:usb8x/Asm_Interface/Pad&lt;/ins&gt;/PadVersion|PadVersion]] || Get driver version and RAM requirements&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dan Englender</name></author>	</entry>

	<entry>
		<id>https://wikiti.brandonw.net/index.php?title=83Plus:Software:usb8x/Asm_Interface/Pad&amp;diff=5260&amp;oldid=prev</id>
		<title>Dan Englender at 22:04, 9 September 2006</title>
		<link rel="alternate" type="text/html" href="https://wikiti.brandonw.net/index.php?title=83Plus:Software:usb8x/Asm_Interface/Pad&amp;diff=5260&amp;oldid=prev"/>
				<updated>2006-09-09T22:04:26Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:04, 9 September 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The usb8x gamepad driver is compatible with some USB gamepad controllers.&amp;#160; It will (probably) not work with most analog sticks, but will (probably) work with most D-Pads and buttons.&amp;#160; The gamepad driver does not bind buttons to a particular function.&amp;#160; In other words, it doesn't know that the &amp;quot;down&amp;quot; button means down.&amp;#160; Unless you already know the appropriate button mappings for a particular gamepad (the mapping could be saved between program runs), you will have to prompt the user to map buttons with [[/PadSetup|PadSetup].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The usb8x gamepad driver is compatible with some USB gamepad controllers.&amp;#160; It will (probably) not work with most analog sticks, but will (probably) work with most D-Pads and buttons.&amp;#160; The gamepad driver does not bind buttons to a particular function.&amp;#160; In other words, it doesn't know that the &amp;quot;down&amp;quot; button means down.&amp;#160; Unless you already know the appropriate button mappings for a particular gamepad (the mapping could be saved between program runs), you will have to prompt the user to map buttons with [[/PadSetup|PadSetup&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/ins&gt;].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dan Englender</name></author>	</entry>

	<entry>
		<id>https://wikiti.brandonw.net/index.php?title=83Plus:Software:usb8x/Asm_Interface/Pad&amp;diff=5259&amp;oldid=prev</id>
		<title>Dan Englender at 22:03, 9 September 2006</title>
		<link rel="alternate" type="text/html" href="https://wikiti.brandonw.net/index.php?title=83Plus:Software:usb8x/Asm_Interface/Pad&amp;diff=5259&amp;oldid=prev"/>
				<updated>2006-09-09T22:03:57Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The usb8x gamepad driver is compatible with some USB gamepad controllers.  It will (probably) not work with most analog sticks, but will (probably) work with most D-Pads and buttons.  The gamepad driver does not bind buttons to a particular function.  In other words, it doesn't know that the &amp;quot;down&amp;quot; button means down.  Unless you already know the appropriate button mappings for a particular gamepad (the mapping could be saved between program runs), you will have to prompt the user to map buttons with [[/PadSetup|PadSetup].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gamepad driver is initialized via [[/PadInit|PadInit]].  This entry point initializes both the driver and the gamepad hardware, so you may want to check to see if a device is connected via [[../IsDeviceConnected|IsDeviceConnected]] first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After initializing the gamepad, use [[/PadSetup|PadSetup]] to help determine button mappings, unless you've already saved a previous mapping.  Then use [[/PadStart|PadStart]] to start receiving gamepad data to your callback function.  The callback will be passed raw data from the gamepad, and should use the masks it collected via PadSetup to determine which buttons have been pressed.&lt;br /&gt;
&lt;br /&gt;
== Entry Points ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;  cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| [[/PadInit|PadInit]] || Initialize gamepad driver and hardware&lt;br /&gt;
|-&lt;br /&gt;
| [[/PadSetup|PadSetup]] || Get offset and bitmask to detect a specific button (map buttons)&lt;br /&gt;
|-&lt;br /&gt;
| [[/PadStart|PadStart]] || Start sending gamepad data to the callback function&lt;br /&gt;
|-&lt;br /&gt;
| [[/PadVersion|PadVersion]] || Get driver version and RAM requirements&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dan Englender</name></author>	</entry>

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