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		<title>FloppusMaximus: pixelShadow</title>
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				<updated>2013-04-03T04:33:46Z</updated>
		
		<summary type="html">&lt;p&gt;pixelShadow&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:84PCSE:RAM:By Address|3:8941 - pixelShadow]] [[Category:84PCSE:RAM:By Name|pixelShadow]]&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
'''Unofficial Name:''' pixelShadow&lt;br /&gt;
&lt;br /&gt;
'''Memory Address:''' (Page 3) 8941h&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8400 bytes&lt;br /&gt;
&lt;br /&gt;
Stores a monochrome image of the current screen contents (excluding the status bar area.)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Under normal circumstances, the system text drawing routines will draw character bitmaps to this buffer (in addition to displaying the character on screen.)  This area is then used by [[84PCSE:BCALLs:452B|ScrollUp]] and [[84PCSE:BCALLs:4534|ScrollDown]] to redraw the screen contents somewhat more quickly than PutMap would.  (The downside, of course, is that maintaining the pixelShadow buffer makes PutMap itself somewhat slower.)&lt;br /&gt;
&lt;br /&gt;
Several flags affect the use of this buffer:&lt;br /&gt;
* When either [[84PCSE:Flags:0D#Bit_1|appTextSave]] is cleared or [[84PCSE:Flags:4C#Bit_5|textDisplayOnly]] is set, nothing is drawn to the pixel shadow.  For example, appTextSave is normally cleared by the OS when a menu is displayed.&lt;br /&gt;
* If [[84PCSE:Flags:4A#Bit_3|putmapUsePixShad2]] is set, [[84PCSE:RAM:Page3:AA11|pixelShadow2]] is used instead.&lt;br /&gt;
* For variable-width text routines, if [[83PCSE:Flags:14#Bit_4|write_on_graph]] is set, the characters are drawn to the graph buffer instead.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[84PCSE:RAM:Page3:AA11|pixelShadow2]]&lt;br /&gt;
* [[84PCSE:RAM:Page2:CAE1|cmdPixelShadow]]&lt;/div&gt;</summary>
		<author><name>FloppusMaximus</name></author>	</entry>

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