Difference between revisions of "83Plus:BCALLs:4C42"
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m (Dumb code optimization)  | 
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| Line 28: | Line 28: | ||
   ld hl,0  |    ld hl,0  | ||
   ld (penCol),hl  |    ld (penCol),hl  | ||
| − |    ld   | + |    ld l,'A'  | 
| − | + | ||
   add hl,hl ;*2  |    add hl,hl ;*2  | ||
   add hl,hl ;*4  |    add hl,hl ;*4  | ||
Revision as of 23:13, 18 December 2006
Synopsis
Unofficial Name: VPutMapRec
BCALL Address: 4C42
Displays the character data at sFont_record at the current screen coordinates (the same as VPutMap).
Inputs
- sFont_record = character data
 - penRow = row to display at
 - penCol = column to display at
 
Outputs
- Character is displayed
 
Destroys
- Unknown
 
Comments
This routine works exactly the same as VPutMap except that it uses the character data at sFont_record instead of a character equate in A. In theory, this means you can draw any character or sprite you can think up (within reason).
It will reset fracDrawLFont,(iy+fontFlags) many times, even more times if A = 8 (for whatever reason).
Example
Example code to display a capital A in the top left corner of the screen:
ld hl,0 ld (penCol),hl ld l,'A' add hl,hl ;*2 add hl,hl ;*4 add hl,hl ;*8 B_CALL Load_SFont ;load font data for 'A' to sFont_record B_CALL VPutMapRec ;display sFont_record data ...