Z80 Routines:Graphic:largesprite
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The Largesprite routine is used to copy the content of a sprite to the Graph Buffer.
Here is Joe Wingbermuehle's version, which is the one used in ION.
;======================= ;LargeSprite ;by Joe Wingbermuehle ;======================= ;Does: Copy a sprite to the gbuf ;Input: ix=sprite address, a='x', l='y', b='height' (in pixels), c='width' (in bytes, e.g. 2 would be 16) ;Output: The sprite is copied to the gbuf ;----------------------- largeSprite: di ;turn interrupts off (we want to use shadow registers) ex af,af' ;exchange af with af' \ ld a,c ;ld c in a (a = 'width') | for not destroying a ('x') push af ;push a | ex af,af' ;exchange back | and 'width' is now in a' (saved) ld e,l ;e = 'y' ld h,$00 ;h = 0 ld d,h ;d = 0 add hl,de ;'y' *2 \ add hl,de ; *3 | calculate 'y' *12 because 'y' is 'in rows' add hl,hl ; *6 | (screen is 12 bytes in length) add hl,hl ; *12 / ld e,a ;e = 'x' and $07 ;and %00000111 ld c,a ;last 3 bits in c (amount of bits to shift all bytes) srl e ;e/2 | shifting e ('x') 3 bits to the right srl e ; /4 | %11111111 becomes %00011111 for example srl e ; /8 / add hl,de ;hl = 'y'; de = 'x' (rounded) | add them ld de, gbuf ;de = the adress of graph buffer add hl,de ;add hl to the adress of the gbuf largeSpriteLoop1: push hl ;save adress largeSpriteLoop2: ld d,(ix) ;first sprite data in d ld e,$00 ;e = 0 ld a,c ;a = c (to not destroy c) or a ;is a = 0? (same as cp 0) jr z,largeSpriteSkip1 ;if theres nothing to shift (a = 0) loop it largeSpriteLoop3: srl d ;shift one bit to the right; put the destroyed bit in the carry flag rr e ;put the carry flag in e (%00000000 becomes %10000000 if carry flag = 1) dec a ;decrease counter (with was 'the amount of bits to shift') jr nz,largeSpriteLoop3 ;if the counter is not 0 loop back largeSpriteSkip1: ld a,(hl) ;graphbyte in a xor d ;xor first byte of sprite (that can be changed to 'or d' if you want a OR-routine) ld (hl),a ;back to buffer inc hl ;increase pointer ld a,(hl) ;graphbyte in a xor e ;xor with shifted sprite byte (change to 'or e' for OR-routine) ld (hl),a ;back to buffer inc ix ;increase sprite adress ex af,af' ;exchange af with af' ( a is now the 'width' from the first line) dec a ;decrease 'width' push af ;push the 'width' ex af,af' ;exchange back pop af ;pop the 'width' jr nz,largeSpriteLoop2 ;if a is not 0 (if a = 0 then we would be done) loop it pop hl ;pop gbuf adress (search the last push hl!) pop af ;pop | to restore the real 'width' push af ;push / ex af,af' ;af' must be the original 'width' when loop 'largeSpriteLoop1' ld de,$0C ;ld de,12 add hl,de ;next line djnz largeSpriteLoop1 ;if not b = 0 loop (b = height of sprite) pop af ;pop because we dont want a stack problem :) ret ;return
Differences between the 83+ and the 83 in Largesprite
You need to define 'gbuf' which is $9340 on the Ti83+ and $8E29 on the Ti83 before you include the largesprite routine.
#ifdef TI83P #define gbuf $9340 #else #define gbuf $8E29 #endif