Z80 Routines:Input:GetCSC
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This is a replacement for the GetCSC routine. Its returns are exactly the same. You need to have a variable called lastKey so keys won't repeat. Unless you want that. Feel free to add versions with fun stuff like controlled repeating.
;====== GetCSC clone =========================================================== ; This routine is a replacement for the GetCSC bcall. Its returns are the same. ; Inputs: ; - None ; Outputs: ; - A: Keycode ; Destroys: ; - AF, BC ; To do: Add debouncing GetCloneSC: ; push bc ; uncomment for preserving bc ld c, 0BFh ld b, 7 getCSCloop: ld a, c out (1), a nop nop nop rrca ld c, a in a, (1) cp 0ffh jr nz, getCSCgotCSC djnz getCSCloop xor a ld (lastKey), a ; pop bc ret getCSCgotCSC: dec b ld c, b call getResetBit ld a, b sla c sla c sla c add a, c ld b, a ; This dance ensures that ld a, (lastKey) ; the keycode is returned in A ld c, a ld a, b cp c ld (lastKey), a jr nz, getCSCgoodCSC xor a getCSCgoodCSC: ; pop bc ret getResetBit: cp $FF ret z ld b, 0 getResetBitLoop: rrca inc b jr c, getResetBitLoop ret
Alternative Version
This has debouncing?
;Getcsc replacement by James Montelongo ; Outputs: ; - A: Keycode ; Destroys: ; - AF gsGetK: gsGetCSC: push hl push de push bc ld e,$fe ;frist group ld c,$01 ;key port ld l,0 ;l holds key pressed cscloop: ld a,$ff ;For some reason emulator really wants it in the loop out (1),a ;reset keyport ld h,$fe out (c),e ;set keygroup ld b,8 ;loop, Delay needed when work with key driver in a,(c) ;read key cscbit: inc l ;inc to get key pressed rra ; if key pressed done jp nc,donecsc rlc h djnz cscbit ;loop 8 rlc e ;next key group jp m,cscloop ;if bit 7 set loop ld l,0 ;if no key pressed 0 donecsc: ld a,$ff out (1),a ld a,e cpl out (1),a nop nop in a,(1) inc a jp z,nootherkeypressed ld l,0 nootherkeypressed: ld a,$ff out (1),a nop ld a,e out (1),a nop nop in a,(1) cp h jr z,only1key ld l,0 only1key: ld a,l ; or a ld (gs_keymem),a pop bc pop de pop hl ret