Talk:83Plus:BCALLs:4D47
From WikiTI
Some additional notes I have for anyone who wants to investigate further:
8100h appears to store the y coordinate for the mouse (LCD driver style)
8101h is the x coordinate (byte aligned)
986Dh holds the actual pixel coordinates. Or maybe it's 8122h. Not sure.
When it paints the mouse, it seems to store a copy of the former background to 811Ah
This routine loads data to 0032h and 000Ah. Yeah, ROM. I have no clue.