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  • [[Category:Z80 Routines:Graphic|FastCopyToLCD]][[Category:Z80 Routines|FastCopyToLCD]] ...on some calculators due to manufacturing defects. Before using any of the routines below, read the safecopy section below.''
    12 KB (1,458 words) - 15:17, 26 October 2009
  • [[Category:Z80 Routines:Graphic|Bub_font]] [[Category:Z80 Routines|Bub_font]]
    5 KB (493 words) - 15:14, 26 October 2009
  • [[Category:Z80 Routines:Graphic|Put8xBsprite]][[Category:Z80 Routines|Put8xBsprite]] LD B, E ; Advance image data pointer
    7 KB (910 words) - 06:01, 16 May 2010
  • ...e your game smaller to fit on the calculator. Examples: consuming graphics/data programs and graphics code of mapping, grayscale and 3D graphics. Generally good algorithms on z80 use registers in a appropriate form.
    34 KB (5,809 words) - 15:15, 4 October 2020
  • [[Category:Z80 Routines:Graphic|Put16xBsprite]][[Category:Z80 Routines|Put16xBsprite]] push de ;now save sprite data
    4 KB (727 words) - 06:03, 16 May 2010
  • [[Category:Z80 Routines:Graphic|LineDraw]] [[Category:Z80 Routines|LineDraw]]
    6 KB (1,129 words) - 21:49, 30 July 2010
  • [[Category:Z80 Routines:Graphic|PutLargeSprite]] [[Category:Z80 Routines|PutLargeSprite]]
    9 KB (1,308 words) - 02:15, 25 June 2010
  • ...calculator was the TI-81, released in 1990. The TI-81 was also TI's first Z80-based graphing calculator. It provided full scientific calculator functiona ...n 1996. The TI-83 featured complex numbers, graphing of both equations and data, custom number lists, improved matrix operations, an even more sophisticate
    10 KB (1,648 words) - 02:24, 4 June 2015

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