Difference between revisions of "Z80 Routines:Other:DispHL"

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(optimized routine)
 
Line 41: Line 41:
  
 
  <nowiki>;DispHL for games
 
  <nowiki>;DispHL for games
;input: hl=num, d=row,e=col, bc=number of algarisms to skip
+
;input: hl=num, d=row,e=col, c=number of algarisms to skip
 
;number of numbers' characters to display: 5 ; example: 65000
 
;number of numbers' characters to display: 5 ; example: 65000
;output: hl displayed
+
;output: hl displayed, with algarisms skiped and spaces for initial zeros
DispHL_game:
+
DispHL_games:
push bc
+
inc c
 +
ld b,1 ;skip 0 flag
 
ld (CurRow),de
 
ld (CurRow),de
ld de,OP1
+
;Number in hl to decimal ASCII
push de
+
;Thanks to z80 Bits
push de ;save twice...
+
;inputs: hl = number to ASCII
call Num2Dec    ;subroutine
+
;example: hl=300 outputs ' 300'
ex de,hl
+
;destroys: af, hl, de used
ld (hl),0
+
ld de,-10000
pop hl
+
jr firsttime
+
nozerodisp:
+
ld (hl),' ' ;suppress starting zeros, but you can delete this code if you don't want it
+
inc hl
+
firsttime:
+
ld a,(hl)
+
cp '0'
+
jr z,nozerodisp
+
pop hl
+
pop bc
+
add hl,bc
+
call PUTSTR ;b_call(_PutS)
+
ret
+
 
+
Num2Dec:
+
ld bc,-10000
+
 
call Num1
 
call Num1
ld bc,-1000
+
ld de,-1000
 
call Num1
 
call Num1
ld bc,-100
+
ld de,-100
 
call Num1
 
call Num1
ld c,-10
+
ld e,-10
 
call Num1
 
call Num1
ld c,-1
+
ld e,-1
Num1: ld a,'0'-1
+
Num1:
 +
ld a,'0'-1
 
Num2: inc a
 
Num2: inc a
add hl,bc
+
add hl,de
 
jr c,Num2
 
jr c,Num2
sbc hl,bc
+
sbc hl,de
ld (de),a
+
dec c ;c is skipping
inc de
+
jr nz,skipnum
ret </nowiki>
+
inc c
 
+
djnz notcharnumzero
<!-- It would be good a optimized version but I don't know how to avoid OP1 temp use -->
+
cp '0'
 +
jr nz,notcharnumzero
 +
leadingzero:
 +
inc b
 +
skipnum:
 +
ld a,' '
 +
notcharnumzero:
 +
push bc
 +
call PUTCHAR  ;bcall(_PutC) works, not sure if it preserves bc
 +
pop bc
 +
ret</nowiki>
  
 
== Hexadecimal Version ==
 
== Hexadecimal Version ==
Line 119: Line 114:
 
  <nowiki>;DispHL signed
 
  <nowiki>;DispHL signed
 
;
 
;
DispHLsign:
+
DispHLdecsigned:
  
</nowiki>
+
 
 +
  ret</nowiki>

Latest revision as of 06:56, 21 April 2010


Simple and small routines that print the value of z80 register pair hl.

Decimal Unsigned Versions

  • First a simple and small to show. Mostly for debugging or simple programs.
;Number in hl to decimal ASCII
;Thanks to z80 Bits
;inputs:	hl = number to ASCII
;example: hl=300 outputs '00300'
;destroys: af, bc, hl, de used
DispHL:
	ld	bc,-10000
	call	Num1
	ld	bc,-1000
	call	Num1
	ld	bc,-100
	call	Num1
	ld	c,-10
	call	Num1
	ld	c,-1
Num1:	ld	a,'0'-1
Num2:	inc	a
	add	hl,bc
	jr	c,Num2
	sbc	hl,bc
	call PUTCHAR
	ret 
;Bonus! DispA routine
;adaptable for a DispA routine or any other 8-bit register
DispA:
	ld h,0
	ld l,a
	jp DispHL
  • DispHL especially adapted to games (nifty to RPG)
;DispHL for games
;input: hl=num, d=row,e=col, c=number of algarisms to skip
;number of numbers' characters to display: 5 ; example: 65000
;output: hl displayed, with algarisms skiped and spaces for initial zeros
DispHL_games:
	inc c
	ld b,1		;skip 0 flag
	ld (CurRow),de
;Number in hl to decimal ASCII
;Thanks to z80 Bits
;inputs:	hl = number to ASCII
;example: hl=300 outputs '  300'
;destroys: af, hl, de used
	ld	de,-10000
	call	Num1
	ld	de,-1000
	call	Num1
	ld	de,-100
	call	Num1
	ld	e,-10
	call	Num1
	ld	e,-1
Num1:
	ld	a,'0'-1
Num2:	inc	a
	add	hl,de
	jr	c,Num2
	sbc	hl,de
	dec c			;c is skipping
	jr nz,skipnum
	inc c
	djnz notcharnumzero
	cp '0'
	jr nz,notcharnumzero
leadingzero:
	inc b
skipnum:
	ld a,' '
notcharnumzero:
	push bc
	call PUTCHAR  ;bcall(_PutC) works, not sure if it preserves bc
	pop bc
	ret

Hexadecimal Version

;Display a 16- or 8-bit number in hex.
DispHLhex:
; Input: HL
   ld  c,h
   call  OutHex8
   ld  c,l
OutHex8:
; Input: C
   ld  a,c
   rra
   rra
   rra
   rra
   call  Conv
   ld  a,c
Conv:
   and  $0F
   add  a,$90
   daa
   adc  a,$40
   daa
   call PUTCHAR  ;replace by bcall(_PutC) or similar
   ret
 

Decimal Signed Version

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;DispHL signed
;
DispHLdecsigned:


   ret