Difference between revisions of "Z80 Routines:Graphic:getPixel"

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[[Category:Z80 Routines:Graphic|GetPixel]][[Category:Z80 Routines|GetPixel]]
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[[Category:Z80 Routines:Graphic|GetPixel]]
The '''getPixel''' routine is used change a pixel in the graph buffer.
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[[Category:Z80 Routines|GetPixel]]
{{stub}}
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 +
The '''getPixel''' routine is a utility that simplifies pixel manipulation in the graph buffer.
  
 
== Code ==
 
== Code ==
 
  <nowiki>
 
  <nowiki>
 
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; brief : utility for pixel manipulation
 +
; input : a -> x coord, l -> y coord
 +
; output : hl -> address in graph buffer, a -> pixel mask
 +
; destroys : b, de
 +
getPixel:
 +
ld h, 0
 +
ld d, h
 +
ld e, l
 +
 +
add hl, hl
 +
add hl, de
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add hl, hl
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add hl, hl
 +
 +
ld e, a
 +
srl e
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srl e
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srl e
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add hl, de
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 +
ld de, PlotSScreen      ; it might be a good idea to have buffer indirection here, i.e : ld de, (buffer_addr)
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add hl, de
 +
 +
and 7
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ld b, a
 +
ld a, $80
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ret z
 +
 +
rrca
 +
djnz $-1
 +
 +
ret
 
  </nowiki>
 
  </nowiki>
  
== Example ==
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== Example usage ==
 
  <nowiki>
 
  <nowiki>
;pixel On (black)
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; brief : set (darkens) a pixel in the graph buffer
 
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; input : a -> x coord, l -> y coord
;pixel Off (white)
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; output : none
 +
; destroys : a, b, de, hl
 +
setPixel:
 +
call getPixel
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or (hl)
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ld (hl), a
 +
ret
  
;pixel change
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; brief : reset (lighten) a pixel in the graph buffer
 +
; input : a -> x coord, l -> y coord
 +
; output : none
 +
; destroys : a, b, de, hl
 +
resetPixel:
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call getPixel
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cpl
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and (hl)
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ld (hl), a
 +
ret
  
 +
; brief : flip (invert) a pixel in the graph buffer
 +
; input : a -> x coord, l -> y coord
 +
; output : none
 +
; destroys : a, b, de, hl
 +
flipPixel:
 +
call getPixel
 +
xor (hl)
 +
ld (hl), a
 +
ret
 
  </nowiki>
 
  </nowiki>
  

Latest revision as of 08:58, 5 November 2009


The getPixel routine is a utility that simplifies pixel manipulation in the graph buffer.

Code

; brief : utility for pixel manipulation
; input : a -> x coord, l -> y coord
; output : hl -> address in graph buffer, a -> pixel mask
; destroys : b, de
getPixel:
	ld	h, 0
	ld	d, h
	ld	e, l
	
	add	hl, hl
	add	hl, de
	add	hl, hl
	add	hl, hl
	
	ld	e, a
	srl	e
	srl	e
	srl	e
	add	hl, de
	
	ld	de, PlotSScreen       ; it might be a good idea to have buffer indirection here, i.e : ld de, (buffer_addr)
	add	hl, de
	
	and	7
	ld	b, a
	ld	a, $80
	ret	z
	
	rrca
	djnz	$-1
	
	ret
 

Example usage

; brief : set (darkens) a pixel in the graph buffer
; input : a -> x coord, l -> y coord
; output : none
; destroys : a, b, de, hl
setPixel:
	call	getPixel
	or	(hl)
	ld	(hl), a
	ret

; brief : reset (lighten) a pixel in the graph buffer
; input : a -> x coord, l -> y coord
; output : none
; destroys : a, b, de, hl
resetPixel:
	call	getPixel
	cpl
	and	(hl)
	ld	(hl), a
	ret

; brief : flip (invert) a pixel in the graph buffer
; input : a -> x coord, l -> y coord
; output : none
; destroys : a, b, de, hl
flipPixel:
	call	getPixel
	xor	(hl)
	ld	(hl), a
	ret
 

Comments

  • Don't use this to plot sprites! Use putSprite
  • Not that usually used but can be used to get hl pointing to the wanted place in graph buffer