Difference between revisions of "Z80 Routines:Other:DispHL"
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(New page: DispHL DispHL == Unsigned Version == <nowiki>;DispHL, especially adapted to some kind of games (RPG's actually) ;input: hl=num, ...) |
(added description, hex version and optimized the decimal version. all tested!) |
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[[Category:Z80 Routines:Other|DispHL]] | [[Category:Z80 Routines:Other|DispHL]] | ||
[[Category:Z80 Routines|DispHL]] | [[Category:Z80 Routines|DispHL]] | ||
| − | |||
| − | <nowiki>;DispHL, especially adapted to | + | Simple and small routines that print the value of z80 register pair hl. |
| + | |||
| + | == Decimal Unsigned Versions == | ||
| + | |||
| + | * First a simple and small to show. Mostly for debugging or simple programs. | ||
| + | <nowiki>;Number in hl to decimal ASCII | ||
| + | ;Thanks to z80 Bits | ||
| + | ;inputs: hl = number to ASCII | ||
| + | ;example: hl=300 outputs '00300' | ||
| + | ;destroys: af, bc, hl, de used | ||
| + | DispHL: | ||
| + | ld bc,-10000 | ||
| + | call Num1 | ||
| + | ld bc,-1000 | ||
| + | call Num1 | ||
| + | ld bc,-100 | ||
| + | call Num1 | ||
| + | ld c,-10 | ||
| + | call Num1 | ||
| + | ld c,-1 | ||
| + | Num1: ld a,'0'-1 | ||
| + | Num2: inc a | ||
| + | add hl,bc | ||
| + | jr c,Num2 | ||
| + | sbc hl,bc | ||
| + | call PUTCHAR | ||
| + | ret </nowiki> | ||
| + | |||
| + | <nowiki>;Bonus! DispA routine | ||
| + | ;adaptable for a DispA routine or any other 8-bit register | ||
| + | DispA: | ||
| + | ld h,0 | ||
| + | ld l,a | ||
| + | jp DispHL</nowiki> | ||
| + | |||
| + | * DispHL especially adapted to games (nifty to RPG) | ||
| + | |||
| + | <nowiki>;DispHL for games | ||
;input: hl=num, d=row,e=col, bc=number of algarisms to skip | ;input: hl=num, d=row,e=col, bc=number of algarisms to skip | ||
;number of numbers' characters to display: 5 ; example: 65000 | ;number of numbers' characters to display: 5 ; example: 65000 | ||
;output: hl displayed | ;output: hl displayed | ||
| − | + | DispHL_game: | |
push bc | push bc | ||
ld (CurRow),de | ld (CurRow),de | ||
| Line 28: | Line 64: | ||
pop bc | pop bc | ||
add hl,bc | add hl,bc | ||
| − | b_call(_PutS) | + | call PUTSTR ;b_call(_PutS) |
| − | ret | + | ret </nowiki> |
| − | + | <!-- It would be good a optimized version but I don't know how to avoid OP1 temp use --> | |
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | == Signed Version == | + | == Hexadecimal Version == |
| + | <nowiki>;Display a 16- or 8-bit number in hex. | ||
| + | DispHLhex: | ||
| + | ; Input: HL | ||
| + | ld c,h | ||
| + | call OutHex8 | ||
| + | ld c,l | ||
| + | OutHex8: | ||
| + | ; Input: C | ||
| + | ld a,c | ||
| + | rra | ||
| + | rra | ||
| + | rra | ||
| + | rra | ||
| + | call Conv | ||
| + | ld a,c | ||
| + | Conv: | ||
| + | and $0F | ||
| + | add a,$90 | ||
| + | daa | ||
| + | adc a,$40 | ||
| + | daa | ||
| + | call PUTCHAR ;replace by bcall(_PutC) or similar | ||
| + | ret | ||
| + | </nowiki> | ||
| + | |||
| + | == Decimal Signed Version == | ||
{{stub}} | {{stub}} | ||
| − | <nowiki>; | + | <nowiki>;DispHL signed |
| − | DispHLsign:</nowiki> | + | ; |
| + | DispHLsign: | ||
| + | |||
| + | </nowiki> | ||
Revision as of 08:07, 28 November 2009
Simple and small routines that print the value of z80 register pair hl.
Decimal Unsigned Versions
- First a simple and small to show. Mostly for debugging or simple programs.
;Number in hl to decimal ASCII ;Thanks to z80 Bits ;inputs: hl = number to ASCII ;example: hl=300 outputs '00300' ;destroys: af, bc, hl, de used DispHL: ld bc,-10000 call Num1 ld bc,-1000 call Num1 ld bc,-100 call Num1 ld c,-10 call Num1 ld c,-1 Num1: ld a,'0'-1 Num2: inc a add hl,bc jr c,Num2 sbc hl,bc call PUTCHAR ret
;Bonus! DispA routine ;adaptable for a DispA routine or any other 8-bit register DispA: ld h,0 ld l,a jp DispHL
- DispHL especially adapted to games (nifty to RPG)
;DispHL for games ;input: hl=num, d=row,e=col, bc=number of algarisms to skip ;number of numbers' characters to display: 5 ; example: 65000 ;output: hl displayed DispHL_game: push bc ld (CurRow),de ld de,OP1 push de push de ;save twice... call Num2Dec ex de,hl ld (hl),0 pop hl jr firsttime nozerodisp: ld (hl),' ' ;suppress starting zeros, but you can delete this code if you don't want it inc hl firsttime: ld a,(hl) cp '0' jr z,nozerodisp pop hl pop bc add hl,bc call PUTSTR ;b_call(_PutS) ret
Hexadecimal Version
;Display a 16- or 8-bit number in hex. DispHLhex: ; Input: HL ld c,h call OutHex8 ld c,l OutHex8: ; Input: C ld a,c rra rra rra rra call Conv ld a,c Conv: and $0F add a,$90 daa adc a,$40 daa call PUTCHAR ;replace by bcall(_PutC) or similar ret
Decimal Signed Version
;DispHL signed ; DispHLsign: