Z80 Routines:Other:DispHL
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Simple and small routines that print the value of z80 register pair hl.
Decimal Unsigned Versions
- First a simple and small to show. Mostly for debugging or simple programs.
;Number in hl to decimal ASCII ;Thanks to z80 Bits ;inputs: hl = number to ASCII ;example: hl=300 outputs '00300' ;destroys: af, bc, hl, de used DispHL: ld bc,-10000 call Num1 ld bc,-1000 call Num1 ld bc,-100 call Num1 ld c,-10 call Num1 ld c,-1 Num1: ld a,'0'-1 Num2: inc a add hl,bc jr c,Num2 sbc hl,bc call PUTCHAR ret
;Bonus! DispA routine ;adaptable for a DispA routine or any other 8-bit register DispA: ld h,0 ld l,a jp DispHL
- DispHL especially adapted to games (nifty to RPG)
;DispHL for games ;input: hl=num, d=row,e=col, bc=number of algarisms to skip ;number of numbers' characters to display: 5 ; example: 65000 ;output: hl displayed DispHL_game: push bc ld (CurRow),de ld de,OP1 push de push de ;save twice... call Num2Dec ex de,hl ld (hl),0 pop hl jr firsttime nozerodisp: ld (hl),' ' ;suppress starting zeros, but you can delete this code if you don't want it inc hl firsttime: ld a,(hl) cp '0' jr z,nozerodisp pop hl pop bc add hl,bc call PUTSTR ;b_call(_PutS) ret
Hexadecimal Version
;Display a 16- or 8-bit number in hex. DispHLhex: ; Input: HL ld c,h call OutHex8 ld c,l OutHex8: ; Input: C ld a,c rra rra rra rra call Conv ld a,c Conv: and $0F add a,$90 daa adc a,$40 daa call PUTCHAR ;replace by bcall(_PutC) or similar ret
Decimal Signed Version
;DispHL signed ; DispHLsign: