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In the case of PutMap, it changes the "gravity" of the pixels; displaying an inverted
character darkens the pixels to the left of it, whereas displaying a normal character
clears the pixels to the right.

Could you explain that a bit better? I'm having trouble grasping what you mean by that. --Andy Janata 20:44, 1 Aug 2005 (PDT)

I think he means the black vertical bar on the left of a character when you display it using inverse video and then overwrite it again using normal video. So when you use inverse video, the character background is shifted one pixel to the left compared to using normal video. If you'd display an inverted character and then display a normal character to the left of it a line of black pixels will be cleared. At least, that's what I think he meant to say. --Kalimero 13:05, 2 Aug 2005 (PDT)
Right, the affected pixel columns are different. Try drawing a few characters and you can see what I mean. The character itself is always displayed in the same place, though. If you can describe it more clearly, feel free to do so. --FloppusMaximus 18:07, 2 Aug 2005 (PDT)
I just put a little note after that linking to the talk page; if we reword it to fit the article better we can move it over. --Andy Janata 18:21, 2 Aug 2005 (PDT)